Power Attack

Base Mastery: 1 Before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your ranks in melee. Once you set the penalty to attacks and bonus on damage, you may not change it until your next action.

Expanded Mastery: 2 : You may choose to use a two handed weapon as a one handed weapon. If you choose to attack with a weapon wielded in two hands you may add twice the number subtracted from your attack rolls to damage.

Expanded Mastery: 3. If you take a –3 or worse penalty to increase your damage via this feat’s base benefit, any opponent you hit must succeed at a will save (DC 10 + penalty you took) or take a morale penalty to all skill checks he makes before your next round. A specific target need make only one Will saving throw per round to ignore this effect, even if you hit him more than once

Expanded Mastery: 4. If you take a -4 or worse penalty to increase your damage via this feat’s base benefit, you may ignore the penalty for using a weapon one size category larger than your character.

Expanded Mastery: 5. If you take a –5 or worse penalty to increase your damage via this feat’s base benefit, any opponent you hit must succeed at a Fortitude save (DC 10 + penalty you took) or be stunned for 1 round. You slam your foe with a vicious, overpowering attack that almost knocks him out. A specific target need make only one Fortitude saving throw per round to ignore this effect, even if you hit him more than once.

Expanded Mastery: 6 . If you take an attack penalty of at least -6 to increase your damage via this feat’s base benefit you inflict double your attack penalty as bonus damage when you fight with a weapon wielded in one hand. If you fight with a weapon wielded in two hands, you inflict bonus damage equal to 3 times the penalty.

Expanded Mastery: 7 If you take an attack penalty of at least -7 to increase your damage via this feat’s base benefit you may as a standard action take a single melee attack vs all enemies within reach.

Expanded Mastery: 8. If you take a –9 or worse penalty to increase your damage via this feat’s base benefit, any opponent you hit must succeed at a Reflex save (DC 10 + penalty taken with this feat + your Strength modifier) or be knocked prone. A specific target need
make only one Reflex saving throw per round to ignore this effect, even if you hit him more than once.

Expanded Mastery: 9. If you take an attack penalty of at least -6 to increase your damage via this feat’s base benefit you inflict 3 times your attack penalty as bonus damage when you fight with weapon in one hand. If you fight with a weapon in two hands, you inflict bonus damage equal to 4 times the penalty.

Expanded Mastery: 10. You may add your strength modifier to any save this feat requires an opponent to take.

Back to… Feats

Power Attack

Antediluvian pdprong