Harrier

You excel at moving around the battle field and avoiding attacks…

Base Mastery: 1: While wearing light or no armor you may tumble at normal speed.

Expanded Mastery: 2 While wearing light or no armor you may gain +5 movement speed and a +1 dodge bonus to your defense, for a number of minutes equal to your rank in this mastery. After this you are fatigued till you can rest for at least 1 minute.

Expanded Mastery: 3 While wearing light or no armor you gain bonus to hit and damage to all attacks for the round based on how many squares you have already moved through this round.

Expanded Mastery: 4 While wearing light or no armor your bonus movement increases to +10 and your bonus to defense increases to +2 for your “expanded mastery: 2” ability.

Expanded Mastery: 5 While wearing light or no armor If an opponent takes an attack against you because of a failed tumble roll you may add your Athletics skill to your defense skill for that attack.

Expanded Mastery: 6 While wearing light or no armor your bonus movement increases to +15 and your bonus to defense increases to +3 for your “expanded mastery: 2” ability.

Expanded Mastery: 7 While wearing light or no armor you may use a single standard action to make two attacks.

Expanded Mastery: 8 While wearing light or no armor your bonus movement increases to +20 and your bonus to defense increases to +4 for your “expanded mastery: 2” ability.

Expanded Mastery: 9 While wearing light or no armor you automatically pass all acrobatics skill checks.

Expanded Mastery: 10 While wearing light or no armor your bonus movement increases to +25 and your bonus to defense increases to +5 for your “expanded mastery: 2” ability.

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Harrier

Antediluvian pdprong