Base Mastery: 1 Reduce the armor check penalty for any armor you wear by 2 and increase the maximum dexterity for it by 1 .
Expanded Mastery: 2. You excel at protecting your vitals. When an opponent scores a critical threat against you, there is a flat 25 percent chance that the attack is not a critical
Expanded Mastery: 3. You may increase the damage reduction from any armor you wear by 2.
Expanded Mastery: 4. You can move with surprising speed while wearing armor. Treat your armor as one category lighter than its actual weight when determining your speed.
Expanded Mastery: 5. If an opponent lands a critical threat against you, there is a flat 50 percent chance that the attack is not a critical hit. Make this check before rolling to confirm or applying any rules that affect the critical threat.
Expanded Mastery: 6. Any armor you wear no longer limits your dexterity bonus or imposes penalties to your skill checks.
Expanded Mastery: 7. You receive no penalty to your movement rate from any armor that you wear.
Expanded Mastery: 8. You may double the damage reduction of any armor you wear.
Expanded Mastery: 9. Any time you make a reflex save you may roll two dice and keep the higher.
Expanded Mastery: 10. While wearing armor of any sort, you are immune to critical hits and precision-based damage.
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